﻿using System;
using _5E.Infrastructure.Domain;

namespace Melee.Models.Entity
{
    public partial class DuplicateMonster : EntityBase<Int32>, IAggregateRoot
    {
        private Int32 m_DuplicateId;
        public virtual Int32 DuplicateId
        {
            get { return m_DuplicateId; }
            set { m_DuplicateId = value; }
        }

        private Int32 m_MonsterId;
        public virtual Int32 MonsterId
        {
            get { return m_MonsterId; }
            set { m_MonsterId = value; }
        }

        private Int32 m_Probability;
        public virtual Int32 Probability
        {
            get { return m_Probability; }
            set { m_Probability = value; }
        }

        protected override void Validate()
        {
        }
    }
}
